Sure, there are a lot of areas that are almost reflections of Pokémon, but there are also plenty of features and mechanics that if added to a Pokémon game would feel revolutionary. It's the little areas such as these two that get me really excited for Coromon. Essentially, you could look to equally distribute points, or instead you could place points entirely into a damage or defence stat, to make for a serious glass cannon or rather a nigh-on indestructible beast. Coromon features two different kinds of levelling one which sees your creatures increase in actual level, getting boosts to all their core statistics but there's also a second levelling system that gives players the opportunity to raise the attributes of certain statistics. It can be really hardcore, or the opposite, narrative-focussed, depending on what suits you, and that's an area that has never really been explored by Pokémon before. Coromon offers multiple different levels of challenge that you can face, where the hardest will see your Coromon released back into the wild should they faint in battle. Pokémon games are falling into a dangerous place where strategy is seemingly becoming less important as the years go on - you can pretty much just brute force your way through Sword and Shield. But there are some vital differences that set it apart from the Nintendo IP.įirst of all is the difficulty. It's very, very similar to a Pokémon game. To do this, you will have to create a varied team of Coromon to help you survive and move around the world and its many biomes, creatures capable of dealing with the threats of other Coromon and the other trainers who are also looking to make their name in this diverse place. Your duty will be to head out into the big bad world to document the fantastic creatures that inhabit it, all while unravelling the mystery of why a certain shifty organisation is looking to release a dark power upon the world. This game features a storyline that sees the player head out on a journey for a new technologically advanced organisation called Lux Solis. If Gamefreak and Nintendo want to keep mainline Pokémon RPGs exclusive to its main consoles, and seem to have no intention of returning to the gorgeous eye-catching days of sprites and pixel art, why shouldn't new games look to move in and bring back to life this iconic era of monster taming titles. Fans of Pokémon games from the early 2010s will instantly fall in love with the visuals, design, creatures, and locations of this game, I know I did. But, after more thought, I think it's similarities may just be its greatest strength. My immediate opinion of Coromon was how similar it is to Pokémon, an issue I felt may act detrimentally against it. And, it does all of this alongside a sprawling, lengthy campaign, all with a simple and easy to adapt to style of design.Īs part of Coromon's appearance at the now concluded E3 2021, I've recently had the chance to play through a short, specially designed demo, while also being able to chat with the developers about this interesting title (you can see the full interview above). This game looks like a Pokémon title (before the series ditched the pixel art style and the sprite-based characters) with inspirations from The Legend of Zelda, and even brings a variety of unique creatures to tame and battle. TRAGsoft, a small Dutch studio owned by "Two Ridiculously Ambitious Guys' (hence TRAG) has been working on its own take on the monster taming genre, an upcoming title known as Coromon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |